I wanted to see how far I could push the different types of skeletons you'd encounter. I imagine the game being made today with Dark Souls like combat, so I tried to design enemies that would reflect that and be interesting to play against.
More from this Project:
https://www.artstation.com/artwork/WAmKJ
https://www.artstation.com/artwork/xaYzE
https://www.artstation.com/artwork/WZebE